![]() ![]() At the end of the first chapter, you will do a project where you add materials to a chair product and then render it. And then move on to the more advanced parameters such as the transparency, clearcoat, sub-surface scattering, emission, and so on. You will learn the basic settings such as the base color, metalness, and roughness. After that, the curriculum focuses on material parameters. And then learn to use the daylight system. ![]() Then you will learn different methods of adding environment lighting into the scene. We will also discuss several important CG concepts such as color models, bit depth, and high range images. Next, you will learn how to use the ActiveShade feature to quickly preview materials. Learn how to utilize the material ID and the multi sub-object material. You will learn how to create a material library. Then learn the basics of using materials and how to manage them using the material editor. In the first chapter, you will learn the basics of rendering in 3ds Max. There are a total of 4 chapters in this course. ![]()
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